package de.jmda.fx.node.behaviour;

import javafx.scene.Node;
import javafx.scene.input.MouseEvent;

public abstract class BehaviourHighlighting<T extends MouseEvent>
		extends AbstractNodeBehaviour<MouseEvent>
{
	public final static double STROKE_WIDTH_DIFF = 1;
	
	public BehaviourHighlighting(Node node)
  {
	  super(node);
  }
}